The Scavenger Gods
There is unrest in the forest
There is trouble with the trees
For the maples want more sunlight
And the oaks ignore their pleas
The trouble with the maples
(And they’re quite convinced they’re right)
They say the oaks are just too lofty
And they grab up all the light
But the oaks can’t help their feelings
If they like the way they’re made
And they wonder why the maples
Can’t be happy in their shade
There is trouble in the forest
And the creatures all have fled
As the maples scream ‘Oppression!’
And the oaks just shake their heads
So the maples formed a union
And demanded equal rights
’The oaks are just too greedy
We will make them give us light’
Now there’s no more oak oppression
For they passed a noble law
And the trees are all kept equal
By hatchet, axe and saw
Physical Description: The smallest of the Treants, Maples are animate trees standing roughly as tall as a man. They have two leg-like stems which join about halfway up their body into a larger trunk, and two primary, arm-like branches sprouting from either side of the main trunk. These arms end in numerous smaller branches, which are sufficiently mobile to manipulate objects as if they were hands. Maples always have a distinct mouth, but may not necessarily have other facial features (or even a distinct “head”).
Maples are distinguished by opposite leaf arrangement. Their leaves are palmate veined and lobed, with 3 to 9 veins each leading to a lobe, one of which is central or apical. Their leaves may be green, red, or purple in shade, turning to shades of yellow, orange, or red in the autumn. Maples are deciduous and In winter the leaves are lost. The bark of maples varies greatly, and may be smooth, rough, deeply grooved, or flaking and papery, and comes in a variety of shades ranging from white, to rust colored, to any shade of brown.
Maples flower in the early spring before regaining their leaves and are gendered, producing either male catkins or female flowers. They typically mate once during this time, either spreading their pollen by direct physical contact between a male and female maple, or else through secondary pollinators such as insects. The female will then produce a large number of winged seeds, called samaras which are spread to the wind and left to germinate, or not, on their own.
Maples reach maturity after about three years and can live for several centuries. Young maples are shade tolerant, usually happy to dwell in the understory of their forest homes. As they age, however, the maples become more dependent on sunlight for sustenance and typically move to less crowded environments. Those that are unable or unwilling to relocate have been known to become extremely aggressive towards larger plant-life, especially their Treant cousins.
Society & Relations: Maples are social creatures. They actively seek out others of their own kind and often organize themsleves into groups. Most such groups have no central leadership, but instead treat all members equally and insist that all members participate in decision making.
The largest organized group of maples in the world is The Union, a nation-state in the north comprised of the cities of Tarn, Subos, Acer, and Eirbeck, and shared with the Morlocks and some Giant Eagles. The Union fell to an army of the Drowned in the 2250s, then to the Myconids in the 2270s. They are currently ruled by the Myconid queen Zuggtmoy and occupied by a join army of Myconids and undead, but are allowed general autonomy in their daily local governance.
Alignment and Religion: Maples have an odd belief system, centered on the idea that sentient creatures have “Rights”, or “Freedoms”, which the maples consider inalienable and attribute equally to all creatures. These include the: Right to Life, Freedom from Torture, Freedom from Slavery, Right to a fair trail, Freedom of speech, Freedom of thought, conscience, and religion, Freedom of Movement, and Freedom to assemble and self-organize. Their extremely vocal instance that these rights extend to all lifeforms and should be upheld by all governing bodies puts them at direct odds with most of the world’s leaders.
Sample Names: Maple names are not gender specific and are often descriptive
- Brandis, Girald, Heldreich, Sycamore, Red-bud, Velvet, Opalus, Sugar, Canyon, Bigtooth, Chalk, Black, Skutch, Rock, Hard, Cape Douglas, Amur, Tatar, Deep-Veined, Bearded, Birch-leaved, Douglas, Torrey, Hornbeam, Horned, Bigleaf, Kyushu, Hawthorn, David, Forrest, Grosser, Striped, Redvein, Vine-leaved, Vine, Downy, Smoothbark, Tail-leaf, Paperbark, Lime-leaved, Trident, Leatherleaf, Broad, Field, Red, Silver, Nikko, Three-flowered
Racial Traits [15 Points]
- Abilities (2 RP): +2 Str, +2 Cha: A Maples wooden body is much stronger than that of a flesh creature of the same size, and their social nature and respect for other lifeforms makes them quite likable.
- Type: Plant (10 RP): This type encompasses intelligent or humanoid-shaped vegetable creatures. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. A plant race has the following features.
- Plants have the low-light vision racial trait.
- Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
- Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
- Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.
- Medium Size
- Normal Speed (0 RP): Maples have a base speed of 30 feet.
- Fire Vulnerability (–2 RP): Maple’s wooden bodies are highly susceptible to fire. Maples take half again as much damage (+50%) from fire-based attacks, regardless of whether a saving throw is allowed or if the save is a success or failure.
- Natural Armor (3 RP): Maples gain a +2 natural armor bonus to Armor Class.
- Weapon Familiarity (1 RP): Maples are automatically proficient with hand axes, battle axes, and great axes.
- Sociable (1 RP): When Maples attempt to change a creature’s attitude with a Diplomacy check and fail by 5 or more, they can try to influence the creature a second time even if 24 hours have not passed.
- Buoyancy (0 RP): Maples, being made of wood, are extremely buoyant and automatically float in water, even if heavily burdened. They do not need to make Swim checks to remain afloat, regardless of circumstances, but similarly suffer a -10 racial penalty on Swim checks made to dive or swim underwater.
- Languages (0 RP): Maples begin speaking both Maple and Common. Maples with high Intelligence scores can choose from Morlock, Treant, Giant Eagle, Myconid, Cat-folk, Penguin, or Man-Grove.
Random Starting Ages:
|3 years||+1d10 years||+2d10 years||+4d10 years|
Random Height and Weight:
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Either||5 ft. 0 in.||+2d12 in.||100 lbs.||+2d12 x1d10 lbs|
|5 ft. 2 in. — 7 ft. 0 in.||102 – 340 lbs|
|Race||Middle Age||Old||Venerable||Maximum Age|
|Cumulative Effects||–1 to Str, Dex, and Con; +1 to Int, Wis, and Cha||–2 to Str, Dex, and Con; +1 to Int, Wis, and Cha||–3 to Str, Dex, and Con; +1 to Int, Wis, and Cha||GM secretly determines Maximum|
|Maple||100 years||150 years||200 years||200 + 3d% years|