The Scavenger Gods
Famed for their unique ability to predict the future, see things from afar, and perceive the truth of matters, Giant Eagles are much sought out as oracles.
Physical Description: While called Giant Eagles because of their size, only the upper portions of these beasts actually resemble eagles. They have the wings and heads of eagles, but their lower bodies strongly resemble those of Cat-folk, having feline legs and tails, and bodies and torsos covered with tawny-colored fur. Giant eagles stand close to 8 feet tall, and walk upright, standing on their hind legs. Their arms end in three-fingered, eagle-like talons with opposable thumbs. Despite their appearance, these claws are surprisingly delicate and not strong enough to be used in combat. When fully extended, a Giant Eagle’s wingspan is roughly three times their height (up to 25 feet). Giant Eagles are able to fold their wings close against their backs, allowing them to dive rapidly or walk easily through normal doorways.
Society & Relations: Proud and militaristic, the Eagles have long opposed the Cat-folk and their empire-building. Throughout the last century, Sam III, lord of the Eagles, has launched numerous battles in an attempt to hold off the empire, increase the Eagle’s holdings, or break away from the empire. While they may manage to conquer or destroy a few cities, these gains are always lost in the end. Despite their eventually incorporation into the Catamarok Empire, the Eagles reserve a strong hatred of the Cat-Folk and pockets of Eagle rebellion regularly crop up.
Gifted with foresight, the Eagles usually come out ahead despite their losses. A failed war against the Myconids resulted in a brief period of freedom from the Empire. A failed campaign to conquer The Union resulted in an amenable peace-treaty with the Morlocks and Maples. In the 2270s, the Eagles forsaw their possible destruction at the hands of the Penguins, and rather than fighting, willingly joined the Penguin Mafia. Eagles are now found anywhere Penguins are, and are growing quite rich by selling their services as oracles (with prices heavily jacked up by Mob intermediaries).
Alignment and Religion: The Eagles, in addition to being oracles, are notorious liars. They answer questions only in half-truths, omissions, and false testimony. Still, people continue to come to them for advise. Something in the nature of the Eagle’s magic makes people think that they can extract truth from the known false statements. Numerous interpretations for Eagle prophecies exist: some people attempt to do the exact opposite of what an Eagle says, others might take the words of the Eagle as literally as possible (when they are metaphorical), or take the Eagle’s words as shrouded in metaphor when they are meant literally. Individual Eagles all have their own quirks and personality in terms of how they obfuscate their pronouncements.
- Male: Sam
Racial Traits [20 Points]
- Abilities (2 RP): +4 Strength, +2 WIsdom, -2 Dexterity: Giant eagles are large, powerful, and insightful, but a little awkward in navigating environments built for smaller creatures without room for them to extend their impressive wings.
- Type: Monstrous Humanoid (3 RP): Monstrous humanoids are similar to humanoids, but have monstrous or animalistic features. They often have magical abilities as well. A monstrous humanoid race has the following features.
- Monstrous humanoids have the darkvision 60 feet racial trait.
- Monstrous humanoids breathe, eat, and sleep.
- Large Size (7 RP): Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.
- Slow Speed (-1 RP): Giant Eagles have a base speed of 20 feet. A Giant Eagle’s speed is never modified by armor or encumbrance.
- Flight (8 RP): Giant Eagles have a fly speed of 50 feet with average maneuverability.
- Oracle (2 RP): Giant Eagles are able to cast Augury once per day as a spell-like ability, with a caster level equal to their character level. In addition, Giant Eagle spellcasters have access to spells from the school of Divination (which are not available to any other race).
- Liar (-2 RP): Giant Eagles are notorious liars. They suffer a -4 penalty on all Diplomacy checks, and other characters gain a +4 bonus on Sense Motive checks to oppose bluff checks made by the Giant Eagle (as they are already wary and suspecting deceit).
- Hatred (1 RP): Giant Eagles gain a +1 racial bonus on attack rolls against Cat-folk, Nekomusume, and against any animal or magical beast that is feline in nature (i.e. Giant, winged white tigers).
- Languages (0 RP): Giant Eagles begin speaking Common and Giant Eagle. Giant Eagles with high intelligence scores may choose bonus languages from Penguin, Cat-folk, Myconid, Morlock, Maple, Aamuh, or Draconic.
Random Starting Ages:
|12||+1d4 years||+1d6 years||+2d4 years|
Random Height and Weight:
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Either||6 ft. 10 in.||+2d10 in.||200 lbs.||+2d10 x 1d4 lbs|
|7 ft. 0 in. — 8 ft. 6 in.||202 – 280 lbs|
|Race||Middle Age||Old||Venerable||Maximum Age|
|Cumulative Effects||–1 to Str, Dex, and Con; +1 to Int, Wis, and Cha||–2 to Str, Dex, and Con; +1 to Int, Wis, and Cha||–3 to Str, Dex, and Con; +1 to Int, Wis, and Cha||GM secretly determines Maximum|
|Nais||26 years||39 years||52 years||52 + 3d8 years|